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STEAM TANK Challenge [clear filter]
Tuesday, October 25
 

10:45am EDT

TUESDAY STEAM TANK CHALLENGE
Recognizing that great ideas and inventions sometimes come from analyzing a problem, NJSBA is launching the STEAM Tank Challenge at Workshop 2016. This challenge will provide an avenue for students and their teachers to enhance and promote the Integrative STEAM (science, technology, engineering, arts, & math) education initiatives taking place in New Jersey. Based on the popular television show, “Shark Tank,” this new Workshop feature will challenge school districts to invent something new, modify an existing product, or identify a situation or problem that needs resolution. The design or solution will be judged in a similar format to the TV show Shark Tank®. 

Attending board members, superintendents and business administrators can take part in the audience judging at the STEAM TANK by picking-up a Clicker upon arrival.




Judging Times:

11:00- Fitcase - Somers Point School District (Atlantic County)

11:30- Programmable Study Games - Somers Point School District (Atlantic County)

12:00- Click-it - Somers Point School District (Atlantic County)

12:30- Snoozle - Somers Point School District (Atlantic County)

1:00- Clickers - Somers Point School District (Atlantic County)

3:30- Maximus Ocean Cleaner - Atlantic County Vocational School District (Atlantic County)

4:00- The Tidal Tyrants - Atlantic County Vocational School District (Atlantic County)

4:30- Faust “pop up” Storm Shelter - Atlantic County Institute of Technology (Atlantic County)



 

Tuesday October 25, 2016 10:45am - 11:30am EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

11:00am EDT

Fitcase: The locking tablet case
1 of 3 kids in America is overweight. The overwhelming use of tablets, cellphones, apps, and video games is contributing to this problem. The average kid spends a large portion of their time sitting around playing on their tablet. Kids need to look up, get up, and play! Our product is a device designed to encourage young people to balance technology and exercise. The Fitcase™ is a locking tablet case that links to a fitness band. The parent programs the case using the Fitcase™ App to unlock after a certain period of exercise has been reached. Once the child reaches the goal, the tablet case unlocks as a reward. This product will motivate kids to play in order to gain access to apps and games available on the tablet. The Fitcase™ is a phenomenal solution to America’s rising childhood obesity rate; and we believe that it could actually make a difference.

The overall goal of our challenge was to create a solution to a real world problem. We aimed to design a prototype and develop a marketing campaign to promote and advertise the product. It is our intention to analyze the logistics of manufacturing and distributing our product for consumer use. This authentic STEAM project has provided us as students with a real world design experience. It has taught us much about design thinking, marketing, teamwork, and finance. Furthermore, it has required us to apply all of the subjects found in STEAM.


Tuesday October 25, 2016 11:00am - 11:30am EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

11:30am EDT

Programmable Study Games
Kids today think that studying for anything is really boring… and they’re right! Almost two thirds of students in the U.S. don’t even study six hours per week as seniors in high school. However, the average child from 8 to 18 years old spends more than 7.5 hours a day interacting with digital media such as video games and apps. The studying solution is evident, make studying fun! Turn studying into video games! PSG (Programmable Study Games) is a software that allows teachers to submit study questions that will automatically programmed into a variety of video games. Students can access these games on their phones, tablets, computers, and even their video game consoles!

On this program teachers will be able to submit their study guide. The program is very similar to Google Forms. Once created, teachers can choose the game they would like their students to play.

The overall goal of our project was to design a solution to a real world problem. We hope that the outcome will result in our product being manufactured and distributed for consumer use. Throughout this process we have learned a great deal about designed thinking, marketing, teamwork, and finances. This real world STEAM Challenge has provided us with an authentic learning experience. It required us to apply the knowledge we have aqcuired in the regular education classes of science, technology, engineering, art, and mathematics. We have designed prototypes and are looking for investors or partners to help us take our prototypes and turn them into consumer products.


Tuesday October 25, 2016 11:30am - 12:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

12:00pm EDT

Click-It: Locate anything at anytime
We spend ten minutes every day rummaging for lost items...from books and phones to car keys and even the cars themselves. You may not realize it, but you misplace at least one item on a daily basis. Finding your things wastes valuable time. The Click-It is a fool-proof solution that allows you to track and locate lost items.

The Click-it is a microchip sticker that can be attached to an item. Place the Click-It sticker on anything...anything at all. Then on the Click-It app name the sticker after the item you placed it on. When you can’t find that item, simply CLICK IT! The app sends a signal to the chip, which sends back its exact location which is displayed on a map. The sticker then flashes and sends out a loud customizable sound clip. Vola...you can track down your item in seconds.

The standard Click-It package includes 3 microchip stickers in different colors, such as black, gold, silver, blue, red, and white. Standard sound options include a trumpet, a siren, and 10 more unique sounds! Unlimited customizable sounds are included. Additional Click-it stickers can be purchased for an additional cost.

Click-It is a great way for people to track things. Find your phone, keys, children, cars, and even your dog. Pinpoint all of your items 24 hours a day 7 days week.

Our overall goal is to produce and manufacture the Click-It for consumer use. We have developed a prototype and need professional assistance or partnerships to help us build a working version. We have created a name, logo, and marketing strategy and business plan that will produce profits for all investors. This project taught us about design thinking, collaboration, marketing, writing, and engineering. This real world project gave us experience in an authentic STEAM environment.


Tuesday October 25, 2016 12:00pm - 12:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

12:30pm EDT

Snoozle: The robotic alarm clock game
Imagine Smacking the snooze button 50 Times and waking up in shock...I’m late! We have all been there. Almost 60% of teens and children hit the snooze button every day. To prevent this from happening we are introducing Snoozle, the latest alarm clock gadget that makes waking up fun. The Snoozle* is a small sphere-shaped robotic alarm clock that turns waking up into a game. When your alarm sounds the snoozle is programmed to zoom around your room while it flashes and makes noises. Your goal is to wake up, catch your Snoozle, and shake it as fast as possible. The quicker you find it and shake it the more points you receive. Snoozle links to an app which tracks your progress and points. A cool feature found in the app is you can connect with your friends and compete to see who can gain the most points. Kids will love to wake up and catch their snoozle and parents never have to drag their kids out of bed ever again!

Parents set a time, speed the Snoozle moves at, and the volume of the alarm found on the Snoozle. Parents wouldn’t have to spend 10-20 minutes each morning trying to wake up their son/daughter (s). Also, if you reach a certain amount of points you can unlock features for your Snoozle. For example, Flashing lights which would make finding your Snoozle easier than just following the sound. The Snoozle is a ball-shaped mini robot similar the Sphero.

Snoozle is a new gadget that will make waking up as easy as 1,2,3. Not only does it get you up in the morning, but it is fun! Our snoozle will change your life forever.

Our goal is to produce a working consumer version of the Snoozle. We have created a prototype and need help in creating a final product. We will reach out to professionals in the field of robotics and engineering. This real world project gave us an authentic STEAM experience. We learned a great deal about design thinking, teamwork, marketing, and engineering.


Tuesday October 25, 2016 12:30pm - 1:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

1:00pm EDT

Clickers: Interchangeable Sneaker Soles
The multi-sport student athlete is becoming a mainstream concept. The average student athlete often plays multiple sports in a single year. Balancing football, baseball, soccer, and basketball can be quite a task and is costly to parents. Buying different shoes for each sport alone can put a heavy financial burden on parents. Clickers are the economic and stylish hybrid shoe solution for all sports. The single shoe design can be utilized in any sport as the sole of the shoe is interchangeable. Click in cleats, basketball, shoes, rubber turf spikes or basic running platforms. Clickers will save you a ton of money without compromising performance.

The overall goal of this project is to manufacture and produce the Clickers for consumer use. It is my hope that I will find a professional partner to help achieve this goal. This project provided me with an authentic real world STEAM experience. I learned a lot about design thinking, manufacturing, marketing, and writing.


Tuesday October 25, 2016 1:00pm - 1:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

3:30pm EDT

Maximus Ocean Cleaner
In the Pacific Ocean, there are 4 ocean currents that form the North Pacific Gyre, also known as the North Pacific Subtropical High, and for centuries these currents have been collecting garbage and waste in concentrated areas called the Eastern Pacific Garbage Patch. It wasn’t until recently that this has become a public issue, but now that it is, it's too large to be dealt with immediately and effectively.

A common misconception about the garbage patches are that they are giant islands that we can walk out on, but in reality, a majority of the patches are the smaller pieces of garbage more specifically, microplastic debris (plastic smaller than 5mm).

By creating a device, the Maximus Ocean Cleaner, functioning similarly to the filter feeding sharks, plastics and microplastics in the ocean can be removed and recycled to be put to better use. The device will be mobile freely throughout the ocean (just below the surface where these micro debris are most abundant) and self-sustaining: it will be solar powered and will run off jet propulsion much like jet skis, however, at a much slower speed, so it would not require fuel.

Upon the success of the Maximus Ocean Cleaner, the oceans could be made a safer place for marine life and reduce the possibility of species becoming endangered or extinct. This product could also be a source of economic value, where they can be used not only to collect plastics and garbage in the ocean, but recycle these substances to be further developed into products (products made to last) that can be sold again. In the course of a few years, with Maximus Ocean Cleaners stalking the oceans for plastic, a large difference could be made, seeing levels of marine life death and entanglement decreasing while, companies involved could see a profit from recycled products. This project enhances the STEAM initiatives of my district by incorporating the engineering principles of solving problems while maintaining sustainable outcomes by keeping the future generations of both humans and animals in mind. Also this project shows the use of science, math, and creativity to solve an urgent issue while demonstrating entrepreneurship capabilities.


Tuesday October 25, 2016 3:30pm - 4:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

4:00pm EDT

The Tidal Tyrants
Currently, mainstream renewable energy sources are unreliable because they depend on weather conditions which constantly change. An example of a renewable energy source being unreliable is a solar panel in a substantial storm with prolonged cloud cover. Also, wind power is only available when wind speeds are moderate. Solar panels are only able to convert at most, 22% of solar energy into usable electricity, and wind turbines are at best 40% efficient in the most favorable of conditions. Tidal turbines are 80% percent efficient, and much more reliable than wind energy. Tides can be easily and reliably predicted, and their movement is not left to random factors. The purpose of this project is to design a tidal stream turbine which would be located in the Absecon Inlet.

Completion of this project will cost an estimated 7 million dollars to build a tidal turbine which can generate about 80kwh of electricity in the Absecon Inlet, making our district a leader in renewable energy technology.


Tuesday October 25, 2016 4:00pm - 4:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

4:30pm EDT

Faust 'Pop-Up' Storm Shelter
Hurricane Sandy was the most destructive storm that hit the northeast coast of the United States in 2012. Being a Category 3 hurricane, wind speeds reached up from 111 to 129 miles per hour. In total, the storm did $71.4 billion in damage, and, 157 people died. Although that does not seem like a lot, those were still innocent lives lost. During the same storm in Haiti, over 39,000 people were affected by the hurricane. However, Haiti’s infrastructure is disastrous. Among many other issues in Haiti, deforestation has plagued the ground with soil erosion. Currently in a housing crisis, 90% of Haiti’s population lives in displacement camps, which are just towns of tents, made only of wood and cloth, and leaves people vulnerable during many storms. Additionally, overpopulation in many large cities increases the spread of many illnesses, and has people living in unsanitary areas. If a large storm hit these areas, people would die, and be left helpless.

The Faust Storm Shelter seeks to help those in poor, impoverished areas, for shelter during many natural disasters. Drawing inspiration from nature, the Faust Storm Shelter houses those who cannot keep themselves safe. Coming in a “flat pack” shipping box, the shelter is built by the consumer within one to two hours of a storm. A rooting system will allow the shelter to stay on the ground. After building the shelter, the sides will pull down, like blinds on a window, and hook to the bottom plate of the shelter, keeping the people inside, totally enclosed. Additionally, the shelter can be used as a shelter instead of the displacement camp’s tents. The Faust Storm Shelter company wants to work with a company, such as IKEA, to provide these shelters for those that live in poor areas. Costing roughly $250 each, these storm shelters will provide each person with a safe place to live.

Although not a direct problem for us, the project will help those that are really in need. These shelters will help those in poor, impoverished areas. The project would take a couple years to reach the end outcome. The ultimate outcome of the shelters would be to provide them to all those that live in these areas. The outcome would be less deaths and injuries when storms hit these poor areas. It helps our community too, if people want to purchase the storm shelters to go camping in, or to just have in case of a severe emergency.


Tuesday October 25, 2016 4:30pm - 5:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401
 
Wednesday, October 26
 

9:45am EDT

WEDNESDAY STEAM TANK CHALLENGE
Recognizing that great ideas and inventions sometimes come from analyzing a problem, NJSBA is launching the STEAM Tank Challenge at Workshop 2016. This challenge will provide an avenue for students and their teachers to enhance and promote the Integrative STEAM (science, technology, engineering, arts, & math) education initiatives taking place in New Jersey. Based on the popular television show, “Shark Tank,” this new Workshop feature will challenge school districts to invent something new, modify an existing product, or identify a situation or problem that needs resolution. The design or solution will be judged in a similar format to the TV show Shark Tank®.

Attending board members, superintendents and business administrators can take part in the audience judging at the STEAM TANK by picking-up a Clicker upon arrival.


JUDGING TIMES:

10:00- Solution to Decrease the Bee Population - Egg Harbor Township School District (Atlantic County)

10:30- Technology for the Physically Challenged - Egg Harbor Township School District (Atlantic County)

12:00- Aquarium Care - West Orange School District (Essex County)

12:30- Bicycle - West Orange School District (Essex County)

1:00- Braille Books - Franklin Borough School District (Sussex County)

1:30- Dyslexia Destroyer - Franklin Borough School District (Sussex County)

2:00- Grocery Guard - Evesham Township School District (Burlington County)

2:30- Water Sample Collection - Bayonne School District (Hudson County)

3:00- Eco-Locker - Bayonne School District (Hudson County)

 

Wednesday October 26, 2016 9:45am - 11:30am EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

10:00am EDT

Solution to decrease in bee population
Our group knew previously about the decrease of bees all over the world. In some places, people have turned entirely to hand-pollination which is a tedious job. We thought that there should be a faster and more efficient solution to this issue. We decided to create a small bee-like robot that would independently pollinate flowers. It would use the same technique as bees to pollinate the flowers. The robot would run on both solar power and electricity. It would have a camera that would scan the landscape for a certain type of flower, and pollinate it. This small robot would be able to be called back to a set location when needed. Its small size would allow it to get in small spaces such as in between branches. This solution would be practical while decreasing the need for the ever so dwindling bee population.

One of our district goals is to get more students involved in STEM activities. In this project, we worked together to use all four of these aspects to create a reasonable solution to our problem. This robot would help farmers pollinate their crops, while even yielding more because of more precise pollination. It would also decrease the need for expensive bee hive renting or hand-pollination.


Wednesday October 26, 2016 10:00am - 10:30am EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

10:30am EDT

Technology for the Physically Challenged
Using the eleven step scientific method for data collection and prototype design, the engineering students of the Egg Harbor Township High School request permission & approval from NJSA to design and build a touch-pad activated control circuit that operates doors and windows in the homes of United States Veterans, classified as physically challenged from active tours of duty in the U.S. Armed Forces. Many a men (and women)----following orders into the path of “harm’s way”---- have been left with significant physical challenges to what was once “mobility” granted to serve.

The control circuit would have a two (2)-stage operation: pulse-activated touch pad producing a signal output and a power circuit controlling an actuator (such as a dc motor, pneumatic circuit, hydraulic circuit, servo, or switching relay). Fingers placed on a touch pad activates the ring counter to circulate preset bits producing a digital pulse train that would be amplified to a power level needed to latch an electronic relay raising a window, opening a doorway, or turning on an alarm. A successful circuit design would bring ability to life.

To develop a touch pad circuit model that raises and lowers a window. The expected outcome should correspond to STEM standards in accordance with N.J.S.A.,Title 18A.


Wednesday October 26, 2016 10:30am - 11:00am EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

12:00pm EDT

Aquarium care
Our solution is to create a filter that can be expanded to accommodate a large range of aquarium sizes for those not only wanted to upgrade in aquarium size but for those wanting to downgrade in size as well. We will accomplish this by making the filter stackable which would allow additional volume to hold more media. Also we will use a large pump with a ball valve allowing the flow to increase or decrease depending on the tank size.


Wednesday October 26, 2016 12:00pm - 12:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

12:30pm EDT

Raijin- SustainaCycle
Our solution stems from the kinetic energy produced by riding a bike is free and clean! This solution is the first ever classification of bicycle we termed a “SustainaCycle called: Raijin! The Raijin will use the rotation of the wheels to charge a phone or battery pack. The gears in the motor rotate to produce a current form an electromagnet to generate power which would which be transmitted directly into a phone or a battery pack. There will also be solar panels on the Raijin on the rear fender which will be utilized to provide extra electricity while you are not riding your bike.

We plan on producing a working prototype that is capable of charging a standard cell phone through kinetic energy produced from riding the Raijin sustainacyle along with the solar panels on the bike. This would be our “Alpha” model of the Raijin because it would our first prototype solutions. We have already begun to keep an “Engineering Portfolio” of our progress thus far and will continue to use the portfolio throughout the fabrication of the prototype.


Wednesday October 26, 2016 12:30pm - 1:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

1:00pm EDT

Braille Books
We are a group of soon to be eighth grade students from Franklin Borough School in Franklin, NJ. We were inspired to design an app to help students with challenges after reading the book "Wonder" by RJ Palacio—a story about a boy navigating today’s public schools with a disability. While researching disabilities, we discovered that currently there are 60,393 blind students in U.S. schools. We were surprised by the enormity of this number which is why we decided to design an app for the blind. As we continued our research on apps for the visually impaired, we noticed that the majority of apps available are ones that only use audio.

Our app, “Braille Books”, is designed to do just that. "Braille Books" uses vibrations formulated to replicate braille to allow a student to read a text book or book like anyone else by following along with his or her finger. Our research showed us that the majority of blind people use braille in today’s world, so by replicating it with vibrations, they will be able to read silently and “visualize” just like you or I do. Our app will have access to both textbooks and reading books to make it fully functional in school settings. This design allows students to stay engaged if a teacher is reading aloud because he/she can follow along in the book on the app like everyone else as opposed to simply sitting there and listening (which can lead to their mind wandering). This app also allows blind students to participate in DEAR time or silent reading because it will not disturb fellow classmates with audio like other apps. Our app can even be used outside of school on the school bus or in any other public place because it will not disturb others around them, and they will no longer have to remember to carry a set of headphones with them which is required with audio apps.

Our app concept offers an innovative approach to assisting blind students because it is allowing the visually impaired to feel more included in the educational setting. Students are very smart and can tell when a person is going out of his/her way to accommodate them. And in school, the teacher constantly has to do this if there is a visually impaired student in his/her class. This can be frustrating or even embarrassing to some kids, especially ones who want to foster their independence. Our app allows students to participate in activities and lessons like the rest of the class. They no longer have to carry around a set of headphones to listen to a book being read to them or sit in their seats silently while the rest of the class is following along in a textbook. By creating an app that accommodates blind students, we are making their educational experience more enjoyable. They will also learn more because with the app, they are actively participating and engaged in the lessons and activities. “The more that you read, the more things you will know. The more that you learn, the more places you’ll go.” -Dr. Seuss.


Wednesday October 26, 2016 1:00pm - 1:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

1:30pm EDT

Dyslexia Destroyer
“Dyslexia Destroyer” offers an innovative approach to assisting Dyslexic students because it is allowing them to feel more included in the educational setting. If a student is reading in front of the class and stumbling over his/her words, they will most likely be made fun of and bullied by their peers. This can be frustrating or even embarrassing to some kids, especially ones who are trying their best to read. Our app allows students to participate in activities and lessons like the rest of the class. “Dyslexia Destroyer” is easy to use and fully functional for anyone to use especially students who have Dyslexia. It has a user friendly set up that is simple and self-explanatory.

Our app will help kids feel more included in school, eliminate bullying, and improve the student’s abilities in reading which will lead to increase in their abilities in all other subjects. The app converts everyday text onto a format that makes reading easier for students with dyslexia.


Wednesday October 26, 2016 1:30pm - 2:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

2:00pm EDT

Grocery Guard App
This App utilizes STEAM in every aspect. The science of food spoilage, technology of creating an application, engineering of integrating the app with the refrigerator, and the math of calculating the amount of time each food would have prior to expiration.


Wednesday October 26, 2016 2:00pm - 2:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

2:30pm EDT

Water Sample Collection
Collecting water samples from the deep sea and taking it to an autonomous lab that tests water samples for nitrates, pH levels, microbacteria in the water samplesThe proposed idea is estianaly to make a submarine, controlled from someone above water from a smartphone, equipped with a powerful waterproof (components) vacuum that sucks about a gallon of water by pressing a single button and would bring the gallon of water back up to the person and the person connects the ministeam laboratory (Arduino or Raspberry Pi system or a regular smartphone), the water is first tested for water acidity, then the water is then tested for nitrates levels, then if none of the test results come back true, then one can use the attached microscopic lens to see if there are micro bacteria.

Science would be used to produce a method on how the Raspberry Pi would collect data and interpret it, Biology and Chemistry students would do this. Technology is initially the whole project, and computer science students would code this. Engineering students would wire and form the project physically. Art students would draw up sketches of designs and would work side by side with the engineering students. Art students will help computer science students make app. Math students would find precise size measurements of everything.

This technology should be used to study why animals in specific environments are dying off, and climate change’s effects on the environment. In further development this technology can be used to help the army to detect dangerous elements harmful to soldiers. This would be an inexpensive product that would transmit the information quickly.


Wednesday October 26, 2016 2:30pm - 3:00pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401

3:00pm EDT

Eco-Locker
The Eco-Locker is an improved locker that is made out of recycled metal and is designed to be both organized and eco-friendly (hence the name). The entire locker will be 6 feet (height) by 1.5 feet (length) by 1 foot (width). and in the design of locker, there will be three main compartments.

The outcome of the Eco-Locker is that this will help the students with their life inside of school. This is because since their lockers are organized, it will be easier for them to find their books which will allow them to get to class on time. Also the lockers can store many objects which will let the students, carry less things around the schools. The students don’t even have to worry about the locker getting jammed, which lifts stress from the students’ shoulders. The best part is that this locker can suit the needs of all types of students such as the art students, the athletic students, and even the academic students. This locker can even reduce the rate of cheating because as they charge their pieces of technology, they can’t have it with them in class. Besides helping students it can help the ecosystem around them. The locker will be built using recycled metal, instead of producing more metal and there will be solar panels attached to the top of the locker.


Wednesday October 26, 2016 3:00pm - 3:30pm EDT
iSTEAM Command Center One Convention Boulevard Atlantic City, NJ 08401